Design sprint or continuous discovery?

A design sprint is a five-day process developed at Google Ventures and described in the book Sprint. The team maps a problem on Monday, sketches solutions, decides on one, builds a prototype and tests it with users by Friday.

Continuous discovery, as Teresa Torres describes it in Continuous Discovery Habits, is a habit rather than an event. The people building the product talk to customers every week and test small ideas as part of their normal work.

How they differ

Design sprintContinuous discovery
RhythmOne week, onceEvery week, ongoing
SuitsA big, contested decisionSteady improvement of an existing product
ResultA tested prototype and a decisionA flow of small, validated changes
NeedsThe decision-makers, in the room all weekA team that talks to users regularly

Choosing between them

Use a sprint when choosing wrong would be expensive and the team is stuck: a new product direction, a major redesign, a launch with a fixed date. Much of its value comes from getting the people who can say yes into the room for the whole week.

Use discovery when the product already exists and the job is making it better. It ties the backlog to what customers struggle with.

The two fit together. Discovery turns up the questions, and a sprint can settle the large ones. A UX audit is a common input to either.

Ankit Kejriwal

Founder, turingLabs

Ankit founded turingLabs, a product design studio for SaaS teams.

Ankit on LinkedIn